Gems
- Gems come in 7 colors; Red, Orange, Green, Cyan, Blue, Purple and Pink.
 - Swap adjacent gems to match 3 or more of the same colour to clear them.
 
Dark Tiles
- Gems that are matched on top of Dark Tiles will remove them from the board.
 - Dark Tiles may come with multiple layers, requiring more matches to remove them.
 
Black Gems
- Black Gems cannot be matched
 - Make matches with Colored Gems next to Black Gems to collect or clear them.
 
Symbols
- Drop a Symbol to the exits at the bottom of the board to collect it.
 
Pyramid Blockers
- Match Gems next to Pyramid Blockers to clear them.
 - These blockers can’t be moved, and may have up to 5 layers to remove.
 
Hidden Cameos
- Cameos are hidden under glass tiles.
 - Match over the tiles to clear them and reveal the Cameo beneath.
 - Cameos come in different sizes so be sure to look everywhere!
 
Lockboxes and Seals
- Match next to the Lock Box to turn the dial and reveal the Seal inside.
 - You must reveal all the matching Seals to collect them and remove the Lock Boxes.
 - Lock Boxes can be empty and are removed immediately.
 
Glass Cages
- Make a match with the Gem inside the Glass Cage to shatter it.
 - Gems in Glass Cages cannot be moved until they are freed.
 - Glass Cages can require up to 2 matches to shatter.
 
Lock and Key


- Drop or swap the Key next to any side of the Lock to clear both.
 - Keys can be swapped onto tiles next to Locks without matching gems.
 
Time Gems
- Make a match with a Time Gem to add 5 seconds play in a Timed Level.
 
Fog
- Match Gems next to Fog to clear it.
 - If you do not make a match next to Fog, it will spread over and destroy more gems.
 - If Fog takes over too much of the level, the board is lost!
 
Deadlocks
- After each turn, all Deadlocks will count down by 1.
 - If a Deadlock reaches 0, the board is lost!
 - Match Deadlocks with Gems of the same color to remove them.
 
Teleport Tubes
- Gems can fall into one Tube and out of another, elsewhere on the board.
 - There can be multiple Tubes but each one has a single entrance and exit.
 
Prism Blocker
- Make matches next to Prism blockers to clear them.
 - Prisms absorb and block beams from special gems!
 - These blockers can’t be moved.
 
Pit Tile
- Pit Tiles move gems in and out of reach after every turn.
 - Matches can't be made with gems that are out of reach on Pit Tiles.
 - Special gems pass over Gems that are out of reach on Pit Tiles.
 
Vines
- Vines growing through the board must be removed with Beam Gems and Pulse Gem explosions.
 - Normal matches next to Vines will not remove them!
 
Marked Gems
- Match Marked Gems with a gem of the same color to collect it!
 
Gold Ore and Gold Tiles
- Matching 3 or more Gold Ore will leave behind precious Gold Tiles!
 - Make matches over Gold Tiles to collect them!
 
Tile Walls
- Tile Walls prevent gem swapping and cascades between tiles.
 - You can still make gem matches across Tile Walls.
 
Black Knights
- After every move, the Black Knight jumps in an L-shape on the board and destroys whatever gem it stomps on!
 - Knights can be removed with Beams and Pulse Gems.
 - More Knights can drop onto some boards - watch out!
 
The Eye
- Matching gems next to the Eye, charges it up. The more gems matched beside the Eye, the more charge it will gain.
 - When the Eye is fully charged with 15 gems it will explode and help you clear the board!
 
Movable Prisms
- Make matches next to Movable Prisms to clear them.
 - Prisms absorb and block beams from special gems!
 
Fog Bombs
- When a Fog Bomb drops down it will crack.
 - If the Fog Bomb falls 3 times it will explode and release Fog in neighbouring tiles!
 - Match Gems with the Fog Bomb to remove it.
 
Gem Markers
- Make 3 matches next to a Gem Marker to open it and change 3 random Gems on the board into Marked Gems!
 - You can reuse the same Gem Marker again and again.
 
Scarabs
- Match Gems with the Scarab to collect them.
 - After every move, the Scarabs will climb one up one tile, pushing Gems back beneath it.
 - If Scarabs reach the top of the board, they will escape and can't be collected!
 
Cannonballs
- Make Gem matches next to the Cannonball to launch it across the board! It will blast towards the side that the match was made on.
 - Cannonballs cannot move over gaps, walls or other indestructable objects.
 - Cannonballs will destroy Gems and Obstacles in their way - use them carefully!
 
Fog Vents
- The Vents can release Fog onto the board.
 - Vents will glow when they are about to spread Fog.
 - Vents can sometimes be hidden under other objects!
 
Gem Transmuter
- Make 3 matches next to a Gem Transmuter to open it and change 3 random Gems on the board to it's color!
 - The Gem Transmuter can be used again and again.
 
Piston Plate
- Piston Plates are obstacles like Pyramid Blockers. Matching next to them makes them retract into the board.
 - After 3 turns they will spring back, destroying anything that rests on them!
 
Shield Prism
- Prisms absorb and block beams from special gems.
 - The Shield Prism cannot be removed with Matches or Special Gems.
 - It can be only destroyed by powerful objects like The Eye and Cannonball!
 
Transmuter Tiles
- Transmuter Tiles change the colour of gems that land on them once per turn.
 
Rough Diamonds
- These colorless Gems cannot be matched.
 - Hit them with Beams or Pulses or change their colour to collect.
 
Automatic Conveyor Belts
- Conveyor Belts move all objects on them once per turn.
 - Conveyor Belts can exit off one part of the board and emerge on another!
 
Manual Conveyor Belts
- Collect the Cog Gems to move the Manual Conveyor Belts.
 - Conveyor Belts move all objects on them once per turn.
 - Conveyor Belts can exit off one part of the board and emerge on another!
 
Colour Cutter
- Slide the correct coloured gems into any side of the Color Cutter.
 - Once filled it will be removed from the board and a Pulse Gem left in its place.
 
White Knight
- After every move, the White Knight jumps in an L-shape and destroys whatever gem it stomps on, leaving behind a Gold Tile.
 - Knights can be removed with Beams and Pulse Gems.
 - White Knights and Black Knights can destroy one another!
 
Mystery Box
- Match next to the Mystery Box to remove a layer.
 - Remove all the layers to reveal what's inside!
 
Glass Walls
- Like regular Walls, Glass Walls prevent gem swapping and cascades between tiles and you can make gem matches across them.
 - Matching next to a Glass Wall will damage and break it!
 
Marker Tiles
- Marker Tiles change regular gems that land on them into marked gems once per turn.
 
Lanterns
- Match next to Lanterns or use Special Gems to turn Lanterns on and off.
 - When all Lanterns are turned on, they are removed from the board.
 
Beaming Black Gem
- Make matches next to the Beaming Black Gem to remove the outer layer.
 - The final match fires a horizontal and vertical beam.
 
Remote Lock
- Remove all Locks and Keys from the board to instantly remove all Remote Locks.
 
Roving Tower
- After every move, the Roving Tower moves in a straight line in a random direction and destroys all movable tokens in it's path.
 - Roving Towers can be removed with Beam Gem and Pulse Gem effects.
 
Gilder
- Make 3 matches next to a Gilder to place 3 Gold Tiles randomly on the board.
 - You can reuse the same Gilder again and again.
 
Teleporter Tiles
- Teleporter Tiles transport their contents forward to the next in a designated sequence.
 
Silver Key, Lock and Remote Lock 
- Drop or swap the Key next to any side of the Lock to clear both.
 - Keys can be swapped onto tiles next to Locks without matching gems
 - Gold Keys will not work in Silver Locks, or vice versa
 - Remove all Silver Locks to remove all Silver Remote Locks