Gems
- Gems come in 7 colors; Red, Orange, Green, Cyan, Blue, Purple and Pink.
- Swap adjacent gems to match 3 or more of the same colour to clear them.
Dark Tiles
- Gems that are matched on top of Dark Tiles will remove them from the board.
- Dark Tiles may come with multiple layers, requiring more matches to remove them.
Black Gems
- Black Gems cannot be matched
- Make matches with Colored Gems next to Black Gems to collect or clear them.
Symbols
- Drop a Symbol to the exits at the bottom of the board to collect it.
Pyramid Blockers
- Match Gems next to Pyramid Blockers to clear them.
- These blockers can’t be moved, and may have up to 5 layers to remove.
Hidden Cameos
- Cameos are hidden under glass tiles.
- Match over the tiles to clear them and reveal the Cameo beneath.
- Cameos come in different sizes so be sure to look everywhere!
Lockboxes and Seals
- Match next to the Lock Box to turn the dial and reveal the Seal inside.
- You must reveal all the matching Seals to collect them and remove the Lock Boxes.
- Lock Boxes can be empty and are removed immediately.
Glass Cages
- Make a match with the Gem inside the Glass Cage to shatter it.
- Gems in Glass Cages cannot be moved until they are freed.
- Glass Cages can require up to 2 matches to shatter.
Lock and Key
- Drop or swap the Key next to any side of the Lock to clear both.
- Keys can be swapped onto tiles next to Locks without matching gems.
Time Gems
- Make a match with a Time Gem to add 5 seconds play in a Timed Level.
Fog
- Match Gems next to Fog to clear it.
- If you do not make a match next to Fog, it will spread over and destroy more gems.
- If Fog takes over too much of the level, the board is lost!
Deadlocks
- After each turn, all Deadlocks will count down by 1.
- If a Deadlock reaches 0, the board is lost!
- Match Deadlocks with Gems of the same color to remove them.
Teleport Tubes
- Gems can fall into one Tube and out of another, elsewhere on the board.
- There can be multiple Tubes but each one has a single entrance and exit.
Prism Blocker
- Make matches next to Prism blockers to clear them.
- Prisms absorb and block beams from special gems!
- These blockers can’t be moved.
Pit Tile
- Pit Tiles move gems in and out of reach after every turn.
- Matches can't be made with gems that are out of reach on Pit Tiles.
- Special gems pass over Gems that are out of reach on Pit Tiles.
Vines
- Vines growing through the board must be removed with Beam Gems and Pulse Gem explosions.
- Normal matches next to Vines will not remove them!
Marked Gems
- Match Marked Gems with a gem of the same color to collect it!
Gold Ore and Gold Tiles
- Matching 3 or more Gold Ore will leave behind precious Gold Tiles!
- Make matches over Gold Tiles to collect them!
Tile Walls
- Tile Walls prevent gem swapping and cascades between tiles.
- You can still make gem matches across Tile Walls.
Black Knights
- After every move, the Black Knight jumps in an L-shape on the board and destroys whatever gem it stomps on!
- Knights can be removed with Beams and Pulse Gems.
- More Knights can drop onto some boards - watch out!
The Eye
- Matching gems next to the Eye, charges it up. The more gems matched beside the Eye, the more charge it will gain.
- When the Eye is fully charged with 15 gems it will explode and help you clear the board!
Movable Prisms
- Make matches next to Movable Prisms to clear them.
- Prisms absorb and block beams from special gems!
Fog Bombs
- When a Fog Bomb drops down it will crack.
- If the Fog Bomb falls 3 times it will explode and release Fog in neighbouring tiles!
- Match Gems with the Fog Bomb to remove it.
Gem Markers
- Make 3 matches next to a Gem Marker to open it and change 3 random Gems on the board into Marked Gems!
- You can reuse the same Gem Marker again and again.
Scarabs
- Match Gems with the Scarab to collect them.
- After every move, the Scarabs will climb one up one tile, pushing Gems back beneath it.
- If Scarabs reach the top of the board, they will escape and can't be collected!
Cannonballs
- Make Gem matches next to the Cannonball to launch it across the board! It will blast towards the side that the match was made on.
- Cannonballs cannot move over gaps, walls or other indestructable objects.
- Cannonballs will destroy Gems and Obstacles in their way - use them carefully!
Fog Vents
- The Vents can release Fog onto the board.
- Vents will glow when they are about to spread Fog.
- Vents can sometimes be hidden under other objects!
Gem Transmuter
- Make 3 matches next to a Gem Transmuter to open it and change 3 random Gems on the board to it's color!
- The Gem Transmuter can be used again and again.
Piston Plate
- Piston Plates are obstacles like Pyramid Blockers. Matching next to them makes them retract into the board.
- After 3 turns they will spring back, destroying anything that rests on them!
Shield Prism
- Prisms absorb and block beams from special gems.
- The Shield Prism cannot be removed with Matches or Special Gems.
- It can be only destroyed by powerful objects like The Eye and Cannonball!
Transmuter Tiles
- Transmuter Tiles change the colour of gems that land on them once per turn.
Rough Diamonds
- These colorless Gems cannot be matched.
- Hit them with Beams or Pulses or change their colour to collect.
Automatic Conveyor Belts
- Conveyor Belts move all objects on them once per turn.
- Conveyor Belts can exit off one part of the board and emerge on another!
Manual Conveyor Belts
- Collect the Cog Gems to move the Manual Conveyor Belts.
- Conveyor Belts move all objects on them once per turn.
- Conveyor Belts can exit off one part of the board and emerge on another!
Colour Cutter
- Slide the correct coloured gems into any side of the Color Cutter.
- Once filled it will be removed from the board and a Pulse Gem left in its place.
White Knight
- After every move, the White Knight jumps in an L-shape and destroys whatever gem it stomps on, leaving behind a Gold Tile.
- Knights can be removed with Beams and Pulse Gems.
- White Knights and Black Knights can destroy one another!
Mystery Box
- Match next to the Mystery Box to remove a layer.
- Remove all the layers to reveal what's inside!
Glass Walls
- Like regular Walls, Glass Walls prevent gem swapping and cascades between tiles and you can make gem matches across them.
- Matching next to a Glass Wall will damage and break it!
Marker Tiles
- Marker Tiles change regular gems that land on them into marked gems once per turn.
Lanterns
- Match next to Lanterns or use Special Gems to turn Lanterns on and off.
- When all Lanterns are turned on, they are removed from the board.
Beaming Black Gem
- Make matches next to the Beaming Black Gem to remove the outer layer.
- The final match fires a horizontal and vertical beam.
Remote Lock
- Remove all Locks and Keys from the board to instantly remove all Remote Locks.
Roving Tower
- After every move, the Roving Tower moves in a straight line in a random direction and destroys all movable tokens in it's path.
- Roving Towers can be removed with Beam Gem and Pulse Gem effects.
Gilder
- Make 3 matches next to a Gilder to place 3 Gold Tiles randomly on the board.
- You can reuse the same Gilder again and again.
Teleporter Tiles
- Teleporter Tiles transport their contents forward to the next in a designated sequence.
Silver Key, Lock and Remote Lock
- Drop or swap the Key next to any side of the Lock to clear both.
- Keys can be swapped onto tiles next to Locks without matching gems
- Gold Keys will not work in Silver Locks, or vice versa
- Remove all Silver Locks to remove all Silver Remote Locks